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Tag: plots

Plots You Can Have: Low-Budget Indie Films Edition

Plots You Can Have is an ongoing series of posts where I suggest storylines for stories that came out of my head but that I have given up for adoption. If any of these strike your fancy, please take them! And if you do write anything from this I would love to read it. For more posts, see: tag/plots-you-can-have

This Plots You Can Have is about things I imagine would make good low-budget indie films.

A SICK WORLD

“You have dreamt up a sick world.” (Variations on it are repeated throughout the movie like arc words.)

A person (who is really some form of deity but has repressed it) believes ze is experiencing psychosis and gets worried about it. First scene is where the deity explains to a psychoanalyst – the best in the field – that ze wants the psychoanalyst to follow hir around for a whole year and then come to a conclusion. The therapist protests, of course, but the deity presents hir with a lot of money, up-front, and gives hir a month to finish hir business before ze will come to pick hir up. When the money does not convince the therapist, the deity offers salvation instead.

It transpires that the deity is working as a world-class motivational speaker. The month passes quite quickly; the psychoanalyst lies to hir patients a bit and apologizes profusely but can’t say no to the deity’s offer. They travel the world a bit and things seem to be really quite bad wherever the deity goes. The psychoanalyst starts questioning hir own sanity, and at a conference for downtrodden psychopaths in business-clothes, ze decides the deity is the one who is making things bad. Now ze just needs to prove it.
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Plots You Can Have #5, Ambiguous Monsters Edition

[Content Warning: suicide, human sacrifice]

Previous part here: /2012/10/31/for-the-undecided-plots-you-can-have-nanowrimo-edition/

First part here: /2012/08/20/a-few-plots-you-can-have/

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The Dalmour Parasite

a parasite that only infects suicidal people and turns them into psychopaths to make their lives better

Neil Ruthsmoke is a man who makes his friends suicidal. He cannot help it; it is not to do with his personality per se, it is just that his particular body odour trips bad wires in people’s brains; he is a freak of nature undiscovered by science. He is also quite depressed on account of this. Story is about how his psychologist both tracks the spread of the parasite and how it starts to take over hir. There is research into Ruthsmoke’s life, and the point where his friends stopped killing themselves and started becoming sociopaths is found. Good scenes might include: when the psychologist puts forth the idea that maybe, possibly, it’s all Ruthsmoke’s fault; when a friend breaks the pattern by topping hirself; when the psychologist realizes ze has probably been infected hirself.

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For the Undecided: Plots You Can Have, NaNoWriMo Edition

Don’t know what to write for Nano? Are you a planner caught by November with your breeches down? FEAR NOT. I am here to offer some last-minute, utterly stupid excellent ideas for you. You are free to use them however you like. I will be basing the things on quotes from various things.

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Sufficiently advanced organized crime is indistinguishable from government. Okay, this quote is from me, I admit it. Imagine a novel which is about a mafia in some mediterranean country, and how the mafia family – as it grows larger and more influential – takes up more and more of the responsibilities of government, eventually even holding press conferences and being worried about public opinion. It would be a slow shift, and the main plot would be about, well, making money and smuggling.

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A religion that doesn’t change is just as dead as a river that doesn’t move. Quoth Buddha or someone like that. This story would be about two elderly clerics tasked with modernizing their fringe religion, whose memberships have dwindled over the last centuries. Funny scenes include the time when their entire server gets hacked and their website made to display a rival religion’s stuff instead. The thing devolves into a battle between these two rival religions.

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СЧАСТЬЕ ДЛЯ ВСЕХ, ДАРОМ, И ПУСТЬ НИКТО НЕ УЙДЕТ ОБИЖЕННЫЙ! (The end of Roadside Picnic, by the Strugatskies. In Russian here for reasons of ambiguity, spoiler-prevention, and also my pretentiousness.) What would happen if, right now, the world became a utopia? The utopia is not static, but say there is a superposition of an ultra-advanced society on top of ours. Follow small groups of protagonists as they pursue intellectual goals, try to uncover what the heck just happened, and go a bit nuts from conspiracy theorizing about it.

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The fork was never found. From the Wikipedia article on Tarrare. You could write a fictionalized version of the life events of Tarrare or Charles Domery, who were men who could not stop eating. That Wikipedia article is one of the best wiki articles I’ve ever read, and a fictionalized version could be amazing. Suggested ideas: write it from the viewpoints of three or four different people interacting with him: the surgeon, the military interrogator, etc. It will be awesome. Do it.

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If anyone decides to write these plots I would love to read them.

Cheers.

Love-(You)-Not

http://mercerbox.wordpress.com/2012/10/27/love-you-not/

The media didn’t know what to make of it. Reports had been flying in, from all over the city, about people who suddenly saw doppelgängers of themselves everywhere. At first, the News at Six had speculated that it was a new mental illness, which had been unknown before. This was the common stance until two days later their lead presenter had broken down live on air while swearing she could see a thousand of herself right in front of her.

David had been watching the news reports with interest.

(Read more.)

Remember when I wrote those plots that were all up for grabs? Someone awesome grabsupped one of them!

Existential Elevator is a good friend of mine who writes dolorous and glorious things over at the Mercer Box. That is, by the way, an excellent title for a blog even if one does not get the reference. And you should click that link and read the story in its entirety!

It is the plot that goes like this:

Futuristic Megacity. Boy meets girl. Boy splits into million versions of self, only one which dares fall in love with girl. Girl falls in love with boy. Suicide wave strikes city. Media panic. Boy questions own courage. Girl afraid of outside. City crumbles. Boy meets afraid version of himself. Girl confronts re: this; gets wrong version of boy. “You dared go outside.” Girl breaks down. Wrong version of boy convinces girl of double suicide. Right version of boy is too late. Stays there waiting for either of them to wake up again, because boy doesn’t want to Romeo. Fade out.

So, read it. Go.

Plots You Can Have #3 – Futuristic Edition

[Trigger Warning: suicide]

Part 2: https://zombiesintelligently.com/2012/08/26/worldbuilding-3-when-to-let-go-new-stuff/#more-355

Part 1: https://zombiesintelligently.com/2012/08/20/a-few-plots-you-can-have/

This time we’ve got the following genres: existential romance, vigilante fiction, space anti-opera, paranoir, etc (did you know you can just make up genre names?)

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Love-(You)-Not

existential romance

Futuristic Megacity. Boy meets girl. Boy splits into million versions of self, only one which dares fall in love with girl. Girl falls in love with boy. Suicide wave strikes city. Media panic. Boy questions own courage. Girl afraid of outside. City crumbles. Boy meets afraid version of himself. Girl confronts re: this; gets wrong version of boy. “You dared go outside.” Girl breaks down. Wrong version of boy convinces girl of double suicide. Right version of boy is too late. Stays there waiting for either of them to wake up again, because boy doesn’t want to Romeo. Fade out.
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Something Goes Wrong in Space (Idea) Part II

Last report on Something Goes Wrong in Space:

https://zombiesintelligently.com/2012/08/16/something-goes-wrong-in-space-idea-part-i/

Here follows a non-chronological account of what goes wrong in space. And how.

Developed by me and Drakekin.

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The Point of No Return (Incident T0)

This is the first scene. We start with a slow scene where the ISV Alhambra releases all the pods layer by layer, expertly navigating them through the fine mesh of the honeycomb framework. Our surviving characters are rather solemn, trained not to panic (as the ones who didn’t catch this training have all, ah, panicked and died).

Something humanoid but toadlike floats toward the giant dish, at the centre of which our characters are sitting, watching through thick crystal. Someone squeezes someone else’s shoulder as the thing bumps into the dish with a creaking, clanging sound that is heard through the metal. It climbs down a railing a long way, into the air chamber and closes the door, pressurises the chamber, and goes inside. This is Danetage. Ze deflates into a more human shape, with machinelike sounds, and quickly is presented with hir non-spacesuit and then hugged.

[number of crew awake: 41; sleeping: 220; dead: 419]

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Incident T1

Danetage gets hugged, and then scooted off to an ‘interview’ with Solvieg. They’re in the climate controlled area to let Danetage feel as safe as possible; it is unpleasant for Sol, but she does not let that show. Not all of the conversation is shown: some of the time the camera is more focused on the despair of the crew and how they stare at the ‘fish skeleton’ their ship has become. (People shudder at that phrase.) Sometimes the dialogue of the Sol/Danetage conversation is muffled or muted to show the disorientation of the crew and machines. The gist of the conversation is that something went wrong, and if you people at the bridge hadn’t sodded up this wouldn’t be happening.

(Crewmembers who are still in space, die. All the ejections of pods crush them, some flung out into space, others crushed by two different pods, etc.)

The android ambassador ask how they can be of assistance. They are ignored. Kiloyield talks to them about nothingness, which gets grim.

Someone still thinks they can save most of the pods by radio-controlling them to steer toward the planet, and land in the sea (if the planet has a sea, which it might).

[number of crew awake: 37; sleeping: 220; dead: 423]

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Incident T-negative-1

Wvera goes back to listening to the ansible and becomes worried it might be infected by That-Which-Speaks. She tries to discuss this with Irving, who is distraught by the fact that they have no radio with Antruth or Danetage, and also the report that the sunsail covering the hole in the deflector isn’t holding still – it’s doing what sunsails do, which is to move. He’s telling some engineers to put the deflector dish to spin to minimise the damage to the superstructure by having sunlight only pass every now and then. It is revealed, however, that he pseudo-remembers That-Which-Speaks’ voice.

Antruth and Danetage arrive at the level of the ship where the cargo spire main control node is. Danetage, while ze still has usable vocal cords and isn’t all blowfished up, asks if Antruth shouldn’t turn the radio on. But it’s a simple thing we’re doing and we don’t need more of that douchetrucks’ ‘jokes’, says Antruth. Danetage puffs up.

They start manually ejecting and restructuring pods to get into the ship. Eventually they are inside and have a double airtight seal and Antruth turns on an atmosphere pod and leaves the spacesuit. They have to keep tetrising the pods in order to move toward the shutting-off-node, which they are aware might have turned into something else once they get there, given the reshuffling of the computer.

As they’re walking through the honeycombs and finding the computer, Danetage – half deflated to speak and manoeuvre – freaks out about it being a brain. Antruth just wants to get this over with. But they’re people! Not more than, say, a fish is. Fish don’t feel pain, ‘Tage. Shuts it down slowly. The ship is still under the impression that they have arrived and it should unload, because Antruth’s radio was off since the joke that was in poor taste, and the bridge can’t control anything blindly. Antruth gets sucked out into vacuum and dies. Danetage finds the airtank and sucks some air from it, inflating hirself, thinking fuckfuckfuck.

[number of crew awake: 43; sleeping: 220; dead: 417]

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Worldbuilding 3: When to Let Go, & New Stuff

Last entry in this series: https://zombiesintelligently.com/2012/07/20/worldbuilding-2-the-points-of-departure/

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If you don’t put your heart into something it can never have the pulse you’ve taken all your life to protect. Similarly, I’ve grown disillusioned with the poisonbeasts and shall instead talk a bit about the deaths of things.

For me, most projects do not simply die, but poison the water and then appear as ghosts in the lucid dreams of my other projects. Which is a fancy way of saying I reuse things, at times, and ideas gnaw on the back of my skull often and hard.

It’s good to let things die, though. I can’t tie that into the other metaphors I’ve used here, so I’ll just say it plainly: deciding that a project is not worth your attention means you’re doing quality control and also that you won’t have to decide that /later/. Saying goodbye at 500 words in is better than 500 pages in, etc.

Letting things die isn’t the same as giving up. Giving up is all defeatlike. Someone once told me, or said in my vicinity, that creativity is the creation of many ideas and then pruning them until you find the ones that are salvageable. In light of that, whenever I let something die I write down another idea, or gravestone the thing into a drabble at the very least. Even if it’s bloody stupid. So, related to that last post about things you can have, here’s a bunch of things I might use, which are of course up for taking (do show me the work when you’re done with it if you pick one of these plots):

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